AI Insights · Timothy · July 2021
Top 5 Neon Games on Android in Belgium: Q2 2021 Performance
Explore the performance of the top 5 Neon Games on the Android platform in Belgium during Q2 2021, including download trends, revenue, and active user metrics.
In Q2 2021, the top 5 Neon Games on the Android platform in Belgium showed varied performance across downloads, revenue, and active users. Here's a breakdown of how each app fared during this period, based on data from Sensor Tower.
Idle Brick Breaker
Idle Brick Breaker from Tech Tree Games saw its weekly revenue peak at $365 in late April, followed by a gradual decline to $42 by the end of June. Weekly downloads fluctuated with a high of 278 in mid-April and a low of 47 in late June. Active users also saw a similar trend, starting at 473 in early April and decreasing to 357 by the end of June.
Race.io
Race.io by Vive experienced a notable surge in weekly revenue, reaching $1.2K at the end of May before dropping to $6 by the end of June. Weekly downloads were highest in early April at 1.4K and saw a secondary peak of 753 in late June. Active users started strong at 4.6K in early April but dipped to around 2.5K in mid-June, ending the quarter at 3K.
Bricks Breaker Quest
Bricks Breaker Quest from mobirix had a steady flow of weekly revenue, peaking at $227 in late June. Downloads varied, peaking at 661 in the last week of June. Active users fluctuated slightly but remained above 19K throughout the quarter, ending on a high note with 22.3K in the final week.
Geometry Dash
Geometry Dash by RobTop Games showed consistent weekly revenue, reaching a high of $144 at the end of May and maintaining around $128 by the end of June. Downloads saw a peak of 229 in late May, with active users increasing steadily from 2.1K in late March to 3.2K by the end of June.
Tiles Hop EDM Rush Music Game
Tiles Hop EDM Rush Music Game from AMANOTES PTE LTD had a relatively stable revenue stream, peaking at $34 in late May. Weekly downloads started strong at 4.8K in early April, dipped mid-quarter, and rebounded to 3.4K by the end of June. Active users consistently remained high, starting at 38.7K in late March and ending at 38.3K in late June.
For more detailed insights and data, visit Sensor Tower.